Hi Tatau! Just wanted to let you know, the "Best of MashUp Game Jam 2025" is out on YouTube! I already watched the video, and Delivery Berrie was one of MashUp Games' favorite games from the jam in the video! Even though you and your teammates' game didn't make it in, I did see y'all's game, Delivery Dash, very briefly near the end of the "Best of MashUp Game Jam 2025" video! Let's both congratulate on each other's successes!
Hiya again, Tatau! I just finished my 6TH EVER Godot game, SimuBlocks!, and it’s now available on itch.io!!! If you have the time, go check it out and comment on how you feel about the game. (Here's the link: https://sproutkid.itch.io/simublocks). To describe what the game basically is, SimuBlocks is a digital relaxation block-building toy designed to be cozy, non-violent, and stress-free, kind of similar to a stress ball. There are ABSOLUTELY NO requirements within the game, and that you’re given the creative freedom to do basically whatever you want. All you’re required to play is your mouse!
Oh, and SimuBlocks is currently on sale for $0.99! (Yes, this game IS paid, and yes, SimuBlocks cost $1.99.) Go grab it now while you can and tell me how you feel about the game!!!
Hiya Tatau! I finished my 5th Godot game, Mochi Bros!, and it's now available on itch.io!!! If you have the time, go check it out and comment on how you feel about the game. (Here's the link: Mochi Bros. by Joshington). Oh, and don't worry. Mochi Bros. is designed to be an easy, simple, polished and cozy 2D platformer that's about as long as a cup of coffee. So you have NOTHING to worry about the difficulty.
HI TATAU!!! Get this, I finally released the Demo version for Juicy the Orange! Click the link right here: Juicy the Orange by Joshington, play it, and tell me how you feel about the game by commenting on the Community page!
However, I've decided to cancel Juicy the Orange indefinitely, and there will be no future updates available for the game. Please check out Part 9 of the devlogs I've made for more information on why I cancelled Juicy the Orange: Part 9: Goodbye, Juicy the Orange... 🥲 - Juicy the Orange by Joshington. Thank you SO VERY MUCH for your ongoing support, and I hope you can see my other future projects in the meantime, as I continue to make other future projects in Godot 4.4. 🥹🫂❤️🍊
Just, really, every time you post on one of my games or message me on Outlook, you always make my day better, because you and I are spreading positivity on itch.io, and I wanted to thank you so much for comforting me whenever I feel down.
Wow, I didn’t know my messages and comments made you that happy! I’m sorry for taking a while to reply! Just know that if you ever need to vent or need a friendly shoulder to lean on, you can always send me an email! It’s a shame that you had to discontinue your project, but I know there will be many others, and I’m sure you’ll be happy creating them!
Hi Tatau! Feeling extra cheery today, I decided to play your game, Interrogatorio, that you made all by yourself in Twine, and honestly, I wish I could play it. Now, I completely understand that you're from Brazil, but I wish that there was some sort of English version for the game, so I can actually play your game and be positive about it. Still an interesting game, however!
Fun fact, I actually started using Twine before I started to make games around GDevelop a year back, because it was simply a VERY easy-to-use and no-code game engine to make non-linear stories. I started making some small games in Twine, but ultimately never gained any traction because I didn't even know a single thing about game development at all, even though I REALLY, REALLY, REALLY wanted to make games. So, I quitted Twine, and a month later, started using GDevelop, then a year later, I quitted GDevelop (although came back a little while later, then left the engine again), and long story short, started using Godot 4.4, and also got real good at pixel art with me using Piskel.
Also, Tatau, get this: I'M FINALLY FINISHED WITH DUCKIE 'N' EGG!!! If you have the time, click the link right here: Duckie 'n' Egg by Joshington, and start playing! You can tell me, rate it, comment it on the Community page on the Duckie 'n' Egg itch.io page, or message me on Outlook on how you feel about the game anytime! Thanks a billion if you do! You're probably one of the best and kindest amateur indie game devs I've ever come across, and I'm an amateur game dev too, only now just improved over time as I continued to enjoy using Godot 4.4. You can also message me about how am I a pixel artist, because I'm both a solo indie game dev AND a pixel artist!
Hi Joshington! Thank you so much for the compliments, I’m really glad you played my game! It was made for a college assignment, and it was the first time I had ever made a game completely on my own, and also my first time making a game in Twine. I made everything in less than a month! Well, you can be sure that in the future I’ll adapt this game to English, so you can have a more immersive experience! By the way, I’m working on a new Twine game with a friend of mine. We’re super excited to make it (I promise I’ll try to adapt it into English).
Sorry for not replying to your emails, I’ve been a bit busy, but I promise I’ll get back to them! I’ll play your game and give my humble comment/feedback, haha! I truly appreciate that you’re enjoying my work. Oh, and it would be really cool if you went back to making games in Twine, I’m sure you’d enjoy it, and if you run into any difficulties, I can help you!
Thanks a lot, Tatau! Oh, and if you have the time to chat, let me tell you something sad. Recently, I've started to get a little depressed, and that's because of Juicy the Orange. You know, I told everyone I knew that this was going to be my dream game, and that after SO MANY failed attempts at making the game in GDevelop, I'm FINALLY making this game once and for all in Godot 4.4, after the success of Owlet and the Biscuit Tower. I was VERY happy working on the game, and worked exactly on how I envisioned it to be. Well, that is until I made Delivery Berrie. You see, I made Delivery Berrie for the MashUp Game Jam 2025 in the 7-day time frame (Plus, you and your 2 other teammates made Delivery Dash), and it was my 2nd big breakout success. Then, a few weeks after the MashUp Game Jam 2025, I was so happy with trying out new things, and experimenting around in Godot 4.4, that I actually started to get kind of tired with Juicy the Orange, but for some reason, I just couldn't quit, because my devlogs from Juicy the Orange were getting tens and tens of views, plus the people that encouraged me to keep working on the game and waiting for a demo release (Including you, Tatau), but now, after I made Duckie 'n' Egg, Juicy the Orange now keeps feeling as one of my older projects, and I'm thinking of shelving the project or outright stop development. HOWEVER, Juicy the Orange is pretty much the sole reason why I successfully became a advanced game dev beginner. It basically held my hand and taught me how a complete 2D platformer works, and most ideas were even applied to both of my recent game jam games, Delivery Berrie and Duckie 'n' Egg. From the past, I HEAVILY relied on pre-made assets because I didn't want to show my amateur pixel art, but over the course of last summer, I can finally lay the ground work and craft beautiful pixel art without the need for additional pre-made assets. (Or, if I want to make a game with pre-made asset packs, I can.) So yeah, even though Juicy the Orange was pretty much THE turning point of my solo indie game dev career after Owlet and the Biscuit Tower, I didn't want to feel devoted to the same game for months on end, and I want to focus on other games and smaller ones at that. Oh well, at least I can look back and see how much progress I've made over the past couple of months. 🥲
I’m really sorry, man, and I understand your whole situation. I relate a lot to your pain and your feelings. I know what it’s like to get frustrated with a project we were excited about and suddenly get tired of it.
But know that Juicy the Orange was very important for your development as a Game Dev. Absolutely no one can take away the knowledge you gained. Don’t feel pressured to continue a project that no longer excites you. There’s a phrase I like a lot that says: “sometimes, loving is letting go.” Now you can feel ready for new projects, with new ideas, and now you have more experience as a game developer.
I know it sounds cliché, but follow your heart. What matters is your happiness regarding that project or game. You can be sure you’re not disappointing anyone, so don’t worry. If you ever feel bad again, you can send me an email so we can talk more. I hope you feel better. Hugs!
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Hi Tatau! Just wanted to let you know, the "Best of MashUp Game Jam 2025" is out on YouTube! I already watched the video, and Delivery Berrie was one of MashUp Games' favorite games from the jam in the video! Even though you and your teammates' game didn't make it in, I did see y'all's game, Delivery Dash, very briefly near the end of the "Best of MashUp Game Jam 2025" video! Let's both congratulate on each other's successes!
Here's the link to the video: Best Of MashUp Game Jam 2025
Hiya again, Tatau! I just finished my 6TH EVER Godot game, SimuBlocks!, and it’s now available on itch.io!!! If you have the time, go check it out and comment on how you feel about the game. (Here's the link: https://sproutkid.itch.io/simublocks). To describe what the game basically is, SimuBlocks is a digital relaxation block-building toy designed to be cozy, non-violent, and stress-free, kind of similar to a stress ball. There are ABSOLUTELY NO requirements within the game, and that you’re given the creative freedom to do basically whatever you want. All you’re required to play is your mouse!
Oh, and SimuBlocks is currently on sale for $0.99! (Yes, this game IS paid, and yes, SimuBlocks cost $1.99.) Go grab it now while you can and tell me how you feel about the game!!!
Hiya Tatau! I finished my 5th Godot game, Mochi Bros!, and it's now available on itch.io!!! If you have the time, go check it out and comment on how you feel about the game. (Here's the link: Mochi Bros. by Joshington). Oh, and don't worry. Mochi Bros. is designed to be an easy, simple, polished and cozy 2D platformer that's about as long as a cup of coffee. So you have NOTHING to worry about the difficulty.
HI TATAU!!! Get this, I finally released the Demo version for Juicy the Orange! Click the link right here: Juicy the Orange by Joshington, play it, and tell me how you feel about the game by commenting on the Community page!
However, I've decided to cancel Juicy the Orange indefinitely, and there will be no future updates available for the game. Please check out Part 9 of the devlogs I've made for more information on why I cancelled Juicy the Orange: Part 9: Goodbye, Juicy the Orange... 🥲 - Juicy the Orange by Joshington. Thank you SO VERY MUCH for your ongoing support, and I hope you can see my other future projects in the meantime, as I continue to make other future projects in Godot 4.4. 🥹🫂❤️🍊
Just, really, every time you post on one of my games or message me on Outlook, you always make my day better, because you and I are spreading positivity on itch.io, and I wanted to thank you so much for comforting me whenever I feel down.
Wow, I didn’t know my messages and comments made you that happy! I’m sorry for taking a while to reply! Just know that if you ever need to vent or need a friendly shoulder to lean on, you can always send me an email! It’s a shame that you had to discontinue your project, but I know there will be many others, and I’m sure you’ll be happy creating them!
Hi Tatau! Feeling extra cheery today, I decided to play your game, Interrogatorio, that you made all by yourself in Twine, and honestly, I wish I could play it. Now, I completely understand that you're from Brazil, but I wish that there was some sort of English version for the game, so I can actually play your game and be positive about it. Still an interesting game, however!
Fun fact, I actually started using Twine before I started to make games around GDevelop a year back, because it was simply a VERY easy-to-use and no-code game engine to make non-linear stories. I started making some small games in Twine, but ultimately never gained any traction because I didn't even know a single thing about game development at all, even though I REALLY, REALLY, REALLY wanted to make games. So, I quitted Twine, and a month later, started using GDevelop, then a year later, I quitted GDevelop (although came back a little while later, then left the engine again), and long story short, started using Godot 4.4, and also got real good at pixel art with me using Piskel.
Also, Tatau, get this: I'M FINALLY FINISHED WITH DUCKIE 'N' EGG!!! If you have the time, click the link right here: Duckie 'n' Egg by Joshington, and start playing! You can tell me, rate it, comment it on the Community page on the Duckie 'n' Egg itch.io page, or message me on Outlook on how you feel about the game anytime! Thanks a billion if you do! You're probably one of the best and kindest amateur indie game devs I've ever come across, and I'm an amateur game dev too, only now just improved over time as I continued to enjoy using Godot 4.4. You can also message me about how am I a pixel artist, because I'm both a solo indie game dev AND a pixel artist!
Hi Joshington! Thank you so much for the compliments, I’m really glad you played my game! It was made for a college assignment, and it was the first time I had ever made a game completely on my own, and also my first time making a game in Twine. I made everything in less than a month! Well, you can be sure that in the future I’ll adapt this game to English, so you can have a more immersive experience! By the way, I’m working on a new Twine game with a friend of mine. We’re super excited to make it (I promise I’ll try to adapt it into English).
Sorry for not replying to your emails, I’ve been a bit busy, but I promise I’ll get back to them! I’ll play your game and give my humble comment/feedback, haha! I truly appreciate that you’re enjoying my work. Oh, and it would be really cool if you went back to making games in Twine, I’m sure you’d enjoy it, and if you run into any difficulties, I can help you!
Thanks a lot, Tatau! Oh, and if you have the time to chat, let me tell you something sad. Recently, I've started to get a little depressed, and that's because of Juicy the Orange. You know, I told everyone I knew that this was going to be my dream game, and that after SO MANY failed attempts at making the game in GDevelop, I'm FINALLY making this game once and for all in Godot 4.4, after the success of Owlet and the Biscuit Tower. I was VERY happy working on the game, and worked exactly on how I envisioned it to be. Well, that is until I made Delivery Berrie. You see, I made Delivery Berrie for the MashUp Game Jam 2025 in the 7-day time frame (Plus, you and your 2 other teammates made Delivery Dash), and it was my 2nd big breakout success. Then, a few weeks after the MashUp Game Jam 2025, I was so happy with trying out new things, and experimenting around in Godot 4.4, that I actually started to get kind of tired with Juicy the Orange, but for some reason, I just couldn't quit, because my devlogs from Juicy the Orange were getting tens and tens of views, plus the people that encouraged me to keep working on the game and waiting for a demo release (Including you, Tatau), but now, after I made Duckie 'n' Egg, Juicy the Orange now keeps feeling as one of my older projects, and I'm thinking of shelving the project or outright stop development. HOWEVER, Juicy the Orange is pretty much the sole reason why I successfully became a advanced game dev beginner. It basically held my hand and taught me how a complete 2D platformer works, and most ideas were even applied to both of my recent game jam games, Delivery Berrie and Duckie 'n' Egg. From the past, I HEAVILY relied on pre-made assets because I didn't want to show my amateur pixel art, but over the course of last summer, I can finally lay the ground work and craft beautiful pixel art without the need for additional pre-made assets. (Or, if I want to make a game with pre-made asset packs, I can.) So yeah, even though Juicy the Orange was pretty much THE turning point of my solo indie game dev career after Owlet and the Biscuit Tower, I didn't want to feel devoted to the same game for months on end, and I want to focus on other games and smaller ones at that. Oh well, at least I can look back and see how much progress I've made over the past couple of months. 🥲
I’m really sorry, man, and I understand your whole situation. I relate a lot to your pain and your feelings. I know what it’s like to get frustrated with a project we were excited about and suddenly get tired of it.
But know that Juicy the Orange was very important for your development as a Game Dev. Absolutely no one can take away the knowledge you gained. Don’t feel pressured to continue a project that no longer excites you. There’s a phrase I like a lot that says: “sometimes, loving is letting go.” Now you can feel ready for new projects, with new ideas, and now you have more experience as a game developer.
I know it sounds cliché, but follow your heart. What matters is your happiness regarding that project or game. You can be sure you’re not disappointing anyone, so don’t worry. If you ever feel bad again, you can send me an email so we can talk more. I hope you feel better. Hugs!